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Great Gamer Reads (Teen)
Take a break from playing video games and enjoy some stories that feature them. These titles feature video game elements and culture.
Ready player one : a novel by Ernest Cline
"An exuberantly realized, exciting, and sweet-natured cyber-quest. Cline's imaginative and rollicking coming-of-age geek saga has a smash-hit vibe."--Booklist, starred review
Reamde by Neal Stephenson
When his own high-tech start up turns into a Fortune 500 computer gaming group, Richard Forthrast, the black sheep of an Iowa family who has amassed an illegal fortune, finds the line between fantasy and reality becoming blurred when a virtual war for dominance is triggered
You need a bigger sword by Natalie Grey
Enter the world of Metamorphosis Online, a fully immersive video game where players compete for spots in the Global Top 10-ranks that actually pay you to play the game. Gracie doesn't play the game to make money...at first. Broke, single, and working a crappy job as a blackjack dealer, Gracie's just blowing off steam and having fun. Can playing a new type of immersive game help her overcome real-life issues, or will it cause more problems? Before she knows it, Gracie has intervened in a generations-long war between the kobolds and the fae and started a ragtag guild, and her weird math abilities make themselves known in a way that most could not have imagined. Can she deal with being pitted against the game developers? For the first time Gracie can remember, she has something worth fighting for
MindWar by Andrew Klavan
When Rick lost the ability to run, he came one step closer to becoming a hero. New High Score! New Record Time! Rick nodded with grim satisfaction. He laid the game controller aside on the sofa and reached for his crutches. Rick Dial was the best quarterback Putnam Hills High School had ever seen. Unflappable. Unstoppable. Number 12. But when a car accident left him crippled, Rick's life as he knew it ended. He disavowed his triumphant past. He ignored his girlfriend. He disappeared into his bedroom-and into the glowing video screen. But Rick's uncanny gaming skills have attracted attention. Dangerous attention. Government agents have uncovered a potentially devastating cyber-threat: a Russian genius has created a digital reality called the Realm, from which he can enter, control, and disrupt American computer systems . . . from transportation to defense. The agents want Rick, quick-thinking quarterback and gaming master, to enter the Realm and stop the madman-before he sends America into chaos. Entering the Realm will give Rick what he thought he'd never have again: a body as strong and fast as it was before the accident. But this is no game, there are no extra lives, and what happens to Rick in the Realm happens to Rick's body in reality. Even after Rick agrees to help, he can't shake the sense that he's being kept in the dark. Why would a government agency act so aggressively? Can anyone inside the Realm be trusted? How many others have entered before him . . . and failed to return? In the tradition of Ender's Game and The Matrix, MindWar is a complex thriller about a seemingly ordinary teenager who discovers a hidden gift-a gift that could make him a hero . . . or cost him everything
Armada : a novel by Ernest Cline
"THE NEW NOVEL FROM THE BESTSELLING AUTHOR OF READY PLAYER ONE It's just another day of high school for Zack Lightman. He's daydreaming through another boring math class, with just one more month to go until graduation and freedom--if he can make it that long without getting suspended again. Then he glances out his classroom window and spots the flying saucer. At first, Zack thinks he's going crazy. A minute later, he's sure of it. Because the UFO he's staring at is straight out of the videogame he plays every night, a hugely popular online flight simulator called Armada--in which gamers just happen to be protecting the earth from alien invaders. But what Zack's seeing is all too real. And his skills--as well as those of millions of gamers across the world--are going to be needed to save the earth from what's about to befall it. Yet even as he and his new comrades scramble to prepare for the alien onslaught, Zack can't help thinking of all the science-fiction books, TV shows, and movies he grew up reading and watching, and wonder: Doesn't something about this scenario seem a little too... familiar? Armada is at once a rollicking, surprising thriller, a classic coming of age adventure, and an alien-invasion tale like nothing you've ever read before--one whose every page is infused with author Ernest Cline's trademark pop-culture savvy"--
The eye of minds by James Dashner
From James Dashner, the author of the New York Times bestselling Maze Runner series, comes an all-new, edge-of-your seat adventure. The Eye of Minds is the first book in The Mortality Doctrine, a series set in a world of hyperadvanced technology, cyberterrorists, and gaming beyond your wildest dreams . . . and your worst nightmares.Michael is a gamer. And like most gamers, he almost spends more time on the VirtNet than in the actual world. The VirtNet offers total mind and body immersion, and it's addictive. Thanks to technology, anyone with enough money can experience fantasy worlds, risk their life without the chance of death, or just hang around with Virt-friends. And the more hacking skills you have, the more fun. Why bother following the rules when most of them are dumb, anyway?But some rules were made for a reason. Some technology is too dangerous to fool with. And recent reports claim that one gamer is going beyond what any gamer has done.
Hostage run by Andrew Klavan
RICK DIAL IS FACED WITH AN IMPOSSIBLE CHOICE: SAVE THE LIFE OF HIS BEST FRIEND MOLLY . . . OR SAVE THE FREE WORLD. Rick Dial's career as a superstar quarterback ended when a car accident left him unable to walk. But his uncanny gaming ability caught the attention of a secret government organization trying to stop a high-tech terrorist attack on America. He's been to the fantastical cyber world called the MindWar Realm . . . and returned to Real Life victorious. But the stakes have just gone up. Another attack is imminent, and Rick is the only one who can stop it. How can he, though, when terrorists have kidnapped his best friend Molly and are threatening to kill her if Rick returns to the Realm? As Molly uses every resource of mind and body to outwit her brutal captors, Rick races against time inside a nightmare video game where a fate worse than death may be waiting for him. Hundreds of miles apart, both will have to test the power of their faith and the strength of their spirits. They're being forced to a moment of sacrifice . . . one that could cost them everything
The six by Mark Alpert
Adam, crippled by muscular dystrophy, and five other terminally ill teenagers sacrifice their bodies and upload their minds into weaponized robots to battle a dangerously advanced artificial intelligence program bent on destroying humanity.
Ender's game by Orson Scott Card
Andrew 'Ender' Wiggin isn't just playing games at Battle School: he and the other children are being tested and trained in Earth's attempt to find the military genius that the planet needs in its all-out war with an alien enemy. Ender Wiggin is six years old when his training begins. He will grow up fast. Ender's two older siblings, Peter and Valentine, are every bit as unusual as he is, but in very different ways. Between the three of them lie the abilities to remake a world--if the world survives. This, the author's definitive edition, also includes an original postscript written and recorded by the author explaining the origins of the novel
Insignia by S Kincaid
More than anything, Tom Raines wants to be important, though his shadowy life is anything but that. For years, Tom's drifted from casino to casino with his unlucky gambler of a dad, gaming for their survival. Keeping a roof over their heads depends on a careful combination of skill, luck, con artistry, and staying invisible. Then one day, Tom stops being invisible. Someone's been watching his virtual-reality prowess, and he's offered the incredible-a place at the Pentagonal Spire, an elite military academy. There, Tom's instincts for combat will be put to the test and if he passes, he'll become a member of the Intrasolar Forces, helping to lead his country to victory in World War III. Finally, he'll be someone important: a superhuman war machine with the tech skills that every virtual-reality warrior dreams of. Life at the Spire holds everything that Tom's always wanted-friends, the possibility of a girlfriend, and a life where his every action matters-but what will it cost him? Gripping and provocative, S. J. Kincaid's futuristic thrill ride of a debut crackles with memorable characters, tremendous wit, and a vision of the future that asks startling, timely questions about the melding of humanity and technology
Slay by Brittney Morris
An honors student at Jefferson Academy, seventeen-year-old Keira enjoys developing and playing Slay, a secret, multiplayer online role-playing game celebrating black culture, until the two worlds collide.
Warcross by Marie Lu
"When teenage coder Emika Chen hacks her way into the opening tournament of the Warcross Championships, she glitches herself into the game as well as a sinister plot with major consequences for the entire Warcross empire"--
The gauntlet by Karuna Riazi
When twelve-year-old Farah and her two best friends get sucked into a mechanical board game called The Gauntlet of Blood and Sand, a puzzle game akin to a large Rubik's cube, they know it is up to them to defeat the game's diabolical architect in order to save themselves and those who are trapped inside, including her baby brother Ahmed
Feed by M Anderson
In a future where most people have computer implants in their heads to control their environment, a boy meets an unusual girl who is in serious trouble
Shade's children by Garth Nix
If you're lucky, you live to fight another day. In a futuristic urban wasteland, evil Overlords have decreed that no human shall live a day past their fourteenth birthday. On that Sad Birthday, the children of the Dorms are taken to the Meat Factory, where they will be made into creatures whose sole purpose is to kill. The mysterious Shade-once a man but now more like the machines he fights-recruits the few teenagers who escape into a secret resistance force. With luck, cunning, and skill, four of Shade's children come closer than the others to discovering the source of the Overlords' power-and the key to their downfall. But the closer they get, the more ruthless Shade seems to become
Little brother by Cory Doctorow
After being interrogated for days by the Department of Homeland Security in the aftermath of a major terrorist attack on San Francisco, California, seventeen-year-old Marcus, released into what is now a police state, decides to use his expertise in computer hacking to set things right
Enclave by Ann Aguirre
In a post-apocalyptic future, fifteen-year-old Deuce, a loyal Huntress, brings back meat while avoiding the Freaks outside her enclave, but when she is partnered with the mysterious outsider, Fade, she begins to see that the strict ways of the elders maybe wrong--and dangerous
Endgame : the calling by James Frey
"Twelve teens who have prepared their entire lives for an ancient life-or-death game must finally come to terms with its arrival, forming tenuous alliances and killing each other for the chance to be the last one standing and the winner of the ultimate prize: the ability to save a select group of people from the end of the world"--
Arena by Holly Jennings
A fast-paced and gripping near-future science fiction debut about the gritty world of competitive gaming
Omnitopia dawn by Diane Duane
In an increasingly wired and computer-friendly world, massive multiplayer online games have become the ultimate form of entertainment. And the most popular gaming universe of all is Omnitopia, created by genius programmer Dev Logan. For millions of people around the world, Omnitopia is an obsession, a passionate pastime, almost a way of life. But there's a secret to Omnitopia, one that Dev would give his life to protect-the game isn't just a program or a piece of code. It's become sentient-alive. And it's Dev's job to keep it that way
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